
The battleaxe has a large metal head and is popular with cultists and others who like to leave big, bloody wounds. Some of them are moderately expensive, reflecting their archaic nature in modern-day society. It's sad but wont ever change.Most of these weapons deal damage by means of a blade or a sharp point.
#Greatsword dmg 5e update#
Known since Update 7 PTS - never got fixed yet. You can easily check if by looking at your character screen when equiping a maul and a sword with the same damage. It increases the Weapon Damage you get from the said Weapon by the said percentage instead. Which is why a maul is a no-brainer currently. Is that hard to understand? Point of the OP: "Maul deals way too much damage thanks to the passive compared to swords, even when it the maul is faced with a situation where it's supposed to be much less effective E.
#Greatsword dmg 5e full#
Thats the thing, the maul dont have sharpered trait! Im comparing a full greatsword with sharpered trait vs a maul without and the difference are are 4 of dmg, and this vs mobs without high armor. Nerf one grind, two more take its place hail Gryndra! October Compare same to same mate, Cannot compare a defending vs a sharpened trait for damage, This makes no sense, Make the maul also precise. European megaserver Fallout 4 Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria. That's light a Reinforced light armor belt. So pls, someone explain me whats going on. I have defending trait in the Maul and im doing only 4 damage less than the sword? Test where done vs not heigh armor enemies, it was done vs normal enemies, even low lvl enemies. I know theoretically Maul should be more effective vs high armor enemies and greatswords should do more damage vs not too high armor enemies, but then I found that is not like that. Hi everyone I just wanted to ask which one for you is the best. Like this: Like Loading Published September 8, September 14, Next Post Champion Barbarian.Account Merchandise en en-GB de fr. Mechanics Extra Damage Dice At Level 9, Barbarians gain an ability called Brutal Critical, which allows them to deal one additional damage die upon a critical hit. You are commenting using your Facebook account. You are commenting using your Twitter account. You are commenting using your Google account. Generally speaking, the weaker the character, the more viable the Greataxe. Keep this in mind when playing a tankier Barbarian that invests in Constitution before Strength. Every time you increase your Strength or your proficiency bonus, the Greatsword damage benefits more than the Greataxe overall. Statistical increases favor the Greatsword over the Greataxe. As a result, Reckless Attack can make a weapon swap viable at an earlier level if you use it consistently. The real separation is found when advantage is applied. However, with Reckless Attack, it starts to pull ahead against every AC.Ĭomparing the charts above, you can see where regular attacks stay relatively close in damage output. By 13th Level, the Half-Orc should be comfortable using the Greataxe, even without Reckless Attack to boost the critical chance.īy Level 17, the Greataxe is still not making much difference on a standard attack.


While a Half-Orc is still better using a Greatsword until Level 9, they can make the trade to Greataxe sooner without losing damage.

With advantage, the Greatsword and Greataxe perform relatively the same vs.įinally, with the third tier of Brutal Critical, the Greataxe pulls ahead. For a standard attack, the Greatsword is better against low-AC foes, while the Greataxe is better against very high-AC foes. The second extra damage die does a little more. However, it does make it close against high-AC foes. While 3d12 Here you see that the first extra damage die from Reckless Attack is not enough to make the Greataxe better. These abilities confer a greater benefit to the Greataxe user who gets to roll an additional d12 over the Greatsword user who only gets to roll an additional d6. This benefit increases to two additional dice at Level 13, and three additional dice at Level Similarly, Half-Orcs have access to a racial feature called Savage Attacks, which adds one additional damage die upon a critical hit. Conventional wisdom holds that a Barbarian is better wielding a Greataxe 1d12 damage over a Greatsword 2d6 damagedue to the extra damage that results on a critical hit.Īt Level 9, Barbarians gain an ability called Brutal Critical, which allows them to deal one additional damage die upon a critical hit.
